Help & Guide
Everything you need to get rolling on the Moon: controls, the Garage, mods, the land registry, credits, and where to find other players.
1. Getting started
Lunar Looters is a persistent multiplayer rover game set on the surface of the Moon. Create an account, pick a rover in the Garage, and drive out onto real NASA lunar terrain to collect gems, survey for minerals, and build up your own patch of the Moon.
New accounts start in a protected area and can't be trespass-fined for their first few sessions, so there's room to learn the controls before anything else is at stake. If you were invited through a link with a land grant attached, your parcel is recorded automatically the moment your account is created β check the Land screen in Mission Control to see it.
2. Controls
- πΉοΈ Arrow keys to drive.
- π₯ WASD to pan the camera.
- π± Drag anywhere to steer and pan on mobile.
- π Collect cyan gems scattered across the terrain.
- π οΈ Press G to go to the Garage. Pick a rover there to head back out.
- π‘ Press L to toggle headlights and taillights.
- π Press I to zoom the camera in, O to zoom out.
- π Press T to open the Telemetry window.
- π Open Mission Control (top right) for a spinnable real NASA image of the Moon, your land, surveys, and the leaderboard.
3. Garage & Hangar
The Garage is where you choose and customize your rover. The Hangar holds vehicles and equipment you've unlocked but aren't currently driving. Both are reached from the main HUD and don't cost you your place in the world β switching vehicles is free and instant.
4. Mods
Lunar Looters supports community-made mods: small pieces of code that add HUD widgets, cosmetics, and other player-made features directly into the game. You don't need source access to make one. From the Mods page, open the built-in Mods tutorial for a step-by-step walkthrough of installing mods as a player, and a second tab on writing and sharing your own.
Mods you install are visible to you; mods you publish can be found and installed by other players through the in-game Mods page.
5. The Moon Property Registry
Every parcel of land on the Moon is recorded in the Lunar Registry: its boundary, who owns the surface, who owns the minerals beneath it, and the full history of grants, sales, and splits that got it there. It's presented as a feature of the game β it describes how land works in Lunar Looters, not a real-world legal claim to anything.
Search the live registry β β look up any parcel by owner, number or block and see its owners, boundary, plat map and full history, on a public, read-only page. See land up for auction β
How land is recorded
The registry works much like land records in a county on Earth, which keep two kinds of record: a map of who owns each piece of land today, and a permanent file of every document that ever changed it. The Lunar Registry keeps both for every parcel, and anyone can look them up.
Blocks. The Moon is recorded in blocks: surveyed squares 6.4 km on a side (about 10,121 acres), each at a fixed latitude and longitude and named after its region, such as "Polar volatiles β Shackleton rim #1." A block is like a section of the U.S. land survey, or a recorded subdivision map: it fixes where the land is, so every piece inside it can be described exactly.
Parcels. A parcel is a rectangle inside a block that someone owns. Parcels are measured on a grid of 10-metre units; the smallest is 40 m on a side and about one acre. A first grant is usually a whole block recorded as one parcel. When an owner sells a piece or divides their land, the block ends up holding several parcels, each with its own owners. That's why the registry page shows both: how many blocks have been surveyed, and how many parcels they've been divided into.
Parcel numbers. Every parcel has a number, such as Parcel 12, and its own page in the registry you can link to (for example registry.html#parcel-12). When a parcel is divided, one of the pieces keeps the original number with its smaller boundary and each other piece gets a new number; the histories of both show the division and link to each other. When two parcels are merged, one number carries on and the other is retired. A retired number still opens its record, so a parcel's history never leads to a dead end.
Finding a parcel. The registry page doesn't list every parcel at once; there are far too many. Search by a call sign, a parcel number (such as #12), or a block's name, or click a block on the lunar map to list its parcels. Results come ten at a time, with Next and Previous to see more.
The plat map. Each parcel's record opens with a plat: a survey drawing of its block, like the recorded subdivision maps counties keep on Earth. It shows the block's outline with distances marked from its northwest corner, every current parcel in the block outlined and numbered, the parcel you're looking at hatched with its length and width written on it, and parcels held for auction dashed. North is up, and a scale bar shows the distances. Click any parcel on the plat to open its record.
Reading a boundary. Each parcel's record describes its boundary in words, measured from its block's northwest corner, the same way a printed Land Survey does. For example: "The part of Block 7 lying between 0 m and 1,200 m east of the block's west edge, and between 0 m and 800 m south of its north edge." A whole block reads simply "All of Block 7." The map on the registry page shows roughly where each block is; the written boundary is the exact one.
Owners. Each parcel lists a surface owner and a mineral owner (see below). They are often the same player, but the minerals can be sold separately. Owners are shown by call sign, which is unique to each player.
Status. A parcel is one of:
- Active β in normal use; it can be sold, divided, or merged.
- Frozen β held while a dispute is decided. It can't be sold until it is released.
- Held for auction β up for auction, either land that went unclaimed or land its owner chose to auction.
- Retired β the number is no longer in use because its land was merged into another parcel.
History. Every change to a parcel is recorded, oldest first, with its date and time and a recording number such as LR-000042 that never changes, so any change can be pointed to later. Together these form the parcel's chain of title: you can follow its ownership from the original grant to today. The history shows grants (by invitation or by direct grant), sales (who sold to whom, whether surface, minerals or both, and the price in credits), divisions and merges (with links to the other parcels involved), freezes and releases, and unclaimed land being reassigned or listed for auction. Two things are deliberately left out: an owner's access settings (who they let onto their land), and which admin approved a change.
When something is recorded. Nothing is entered in the record until it is final. For a sale, the buyer accepts, an admin approves, and then the land and the credits change hands in one step and the change is recorded. If any part fails β say the buyer no longer has the credits β nothing changes and nothing is recorded. On Earth, a county records whatever documents are filed and leaves it to others to work out who owns the land. In Lunar Looters, the registry record is the title: what it says is who owns the land in the game.
Grants
Land goes out in waves. The first players invited to the game each receive a grant of roughly 10,000 acres, placed over realistic lunar mineral deposits (titanium and ilmenite in the mare, thorium-rich terrain, polar ice, and candidate lava-tube sites) as an incentive to go explore them. Later invitations carry smaller grants. An invitation must be claimed within 7 days of being issued, or it lapses and the land is reassigned.
Surface and mineral rights
A parcel's surface estate covers building, driving, parking, and who may access it. Its mineral estate β survey results, extraction, and ownership of whatever is found β can be owned separately and sold on its own. Whoever owns the minerals on a plot owns the finds made there.
Surveys
Program rovers and drones to scan and probe the surface and subsurface for titanium, helium-3, thorium, and water ice. Orbital scans give a rough estimate, rovers give better numbers, and drilling gives measured results tied permanently to the parcel's record.
The Land screen
Open Land from Mission Control (right-hand column, above Market). It is one screen with five buttons along the top; each one changes what the screen shows without leaving the game. It always opens on Your Parcels.
- π Your Parcels β every parcel you own, with a small plat drawing, its size and status. Each one has Sell, Auction and Survey buttons that take you to that view with the parcel already chosen.
- π·οΈ Listings β land for sale. List your own, buy someone else's, and answer offers made to you.
- π¨ Auctions β every open auction, ten at a time, and a form to put one of your parcels up for auction.
- π Surveying β print a Land Survey of a parcel you own, or divide or merge your land.
- π Registry β search every parcel on the Moon by call sign, parcel number or block.
Tapping any parcel number, card or parcel on a plat map opens that parcel's record at the top of the screen: its plat map, owners and history, and, if it's for sale or up for auction, a Buy button or a bid box.
Land emails
The game can email you when something happens to your land: someone offers you a parcel or buys your listing, an offer is accepted or declined, the registry approves or rejects a sale, survey or auction, you're outbid (at most one of these every 30 minutes), or an auction you're in ends. New players verify their email address when they create their account: the game sends a link, and the player is created as soon as it's opened. If you joined before that, open My Profile, press Send verification email, open the link Firebase sends you, then press I've verified it. The game only emails verified addresses. Turn Land emails or News off there at any time, or use the unsubscribe link at the bottom of any email.
Selling land: listings
To sell, choose one of your parcels in Listings, pick what you're selling β surface and minerals together, the surface only, or the minerals only β and set a price in credits. Leave Only to empty to list it for anyone to buy, or type a player's call sign to offer it to that player alone. A listing appears in Listings for every player, and on the parcel's record in the public registry.
Land is sold only as whole parcels, whether it's listed for anyone or offered to one player. To sell part of your land, divide it first in Surveying; once the registry admin approves the division and the new parcels are recorded, list the piece you want to sell. You can withdraw a listing at any time until someone buys it.
When a player buys a listing (or accepts your offer), the sale goes to the registry admin. Nothing is charged until the admin approves it; then the land and the credits change hands in one step and the sale, with its price, is recorded in the parcel's history. If the buyer no longer has the credits when it's approved, nothing changes. You can't buy your own listing.
Land auctions
Land that goes unclaimed is held by the Lunar Depot and auctioned. Owners can also auction their own land: in Auctions, choose a parcel, set an opening bid, and choose how long it runs (1 to 14 days). The registry admin approves it, and then it opens and runs on its own. You keep the parcel while it's up for auction; when it ends, the winning bid is paid to you and the parcel goes to the winner. If nobody bids, the parcel stays yours. You can't bid on your own auction.
Every open auction is listed on the Auctions view and on the public Land Auctions page, ten at a time, soonest to end first, with each parcel's size, location, current bid, the smallest bid that will be accepted, and when it ends. Tap a card to open the parcel's record and its bid box. The first bid must be at least the opening bid, and each later bid must beat the leader by at least 5%. While you lead, your bid is held; if you're outbid it's refunded at once. A bid in the last five minutes adds five minutes to the clock. When the auction ends, the highest bidder gets the parcel, surface and minerals, and the sale and its price are recorded in the parcel's history. The auctions page shows how much the leading bid is and how many bids there have been, but not who is leading.
Surveying: printing and dividing your land
In Surveying, pick one of your parcels. You can then:
- Print a Land Survey β a one-page survey sheet of the parcel, laid out for paper: a drawing of the parcel with its dimensions, a north arrow and a scale; its place in its block; the written boundary; the coordinates of its four corners; its size, owners and status; and its recorded history. Each sheet carries a survey number such as
S-12-20261028(the parcel number and the date). Use your browser's print dialog to print it or save it as a PDF. - Split it in two β draw a line northβsouth or eastβwest and move it to where you want; the drawing shows both pieces and their acreage.
- Divide it into a grid β choose a number of columns and rows (up to 10 each, at most 25 pieces) for equal pieces.
- Merge it with another of your parcels that shares a full side with it, so together they make one rectangle.
Every piece must be at least 40 m on a side and about an acre; a piece that's too small shows in red and the survey can't be sent. When the drawing looks right, submit it to the registry. Nothing changes until the registry admin approves it; then the new boundaries are recorded. When a parcel is divided, the northwest piece keeps the original parcel number and the others get new numbers. A parcel can only have one sale, listing, auction or survey waiting at a time.
Trespass and defense
Owners set who may travel, survey, or extract on their land β public, invited only, or closed β and entering without permission is logged automatically. An owner can warn, eject, ban, and fine a trespasser, and may station patrol drones to detect and warn automatically. No player, and no remedy, can ever delete another player's vehicle or progress; a public right-of-way is always kept across large parcels so no one can be walled in.
6. Credits & marketplace
Credits are the in-game currency used for land sales, auctions, and the mod marketplace. Every credit movement β a land purchase, a winning auction bid, a mod purchase β is logged and tied to the transaction that caused it, so your balance always reconciles with your history. Credits can be spent but land, mods, and other items in Lunar Looters are not real-world financial instruments.
7. Community & Discord
Join the Lunar Looters Discord server to talk with other players, share screenshots, get help, and hear about updates first.
Join the Lunar Looters Discord β
8. FAQ
Is this free to play?
Yes β creating an account and playing is free. Some cosmetic items and credits bundles are purchasable, but nothing you need to explore, survey, or hold land.
Do I need an invitation to get land?
No β anyone can sign up and play without one. An invitation link comes with an automatic land grant, but without one you simply start with no parcel; you can still buy credits and acquire land later, either from another player or at auction.
Can another player destroy my rover or take my progress?
No. Trespass remedies and every other rule in the game stop short of deleting a player's vehicle, inventory, or account progress, full stop.
I think I found a bug or a bad actor. What do I do?
Use Report abuse / legal requests, or raise it in the Discord server above.
9. Contact & support
For account issues, bug reports, or anything that needs the team directly, use the Report abuse / legal requests page. For everyday questions, the Discord community above is usually the fastest place to get an answer.